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Rhino, Terrible Trampler (730)
Marvel Super Heroes Commander
Rhino, Terrible Trampler
Legendary Creature — Human Villain
Trample
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
"Gettin' in and gettin' out ain't a problem. You want the place to stay standing? No promises there."
Power: 7
Toughness: 6
Illustrated by Erikas Perl
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Marvel Super Heroes Commander
Rhino, Terrible Trampler
Legendary Creature — Human Villain
Trample
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
"Gettin' in and gettin' out ain't a problem. You want the place to stay standing? No promises there."
Power: 7
Toughness: 6
Illustrated by Erikas Perl
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Marvel Super Heroes Commander
Rhino, Terrible Trampler
Legendary Creature — Human Villain
Trample
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
"Gettin' in and gettin' out ain't a problem. You want the place to stay standing? No promises there."
Power: 7
Toughness: 6
Illustrated by Erikas Perl
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast













