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Timeline Inquiry (641)
Marvel Super Heroes Commander
Timeline Inquiry
Instant
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Draw three cards. Then discard a card unless this spell was cast using teamwork.
Draw three cards. Then discard a card unless this spell was cast using teamwork.
At the Time Variance Authority, Chronomonitors ceaselessly scan existence for temporal misconduct.
Illustrated by Toni Infante
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Marvel Super Heroes Commander
Timeline Inquiry
Instant
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Draw three cards. Then discard a card unless this spell was cast using teamwork.
Draw three cards. Then discard a card unless this spell was cast using teamwork.
At the Time Variance Authority, Chronomonitors ceaselessly scan existence for temporal misconduct.
Illustrated by Toni Infante
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Marvel Super Heroes Commander
Timeline Inquiry
Instant
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Draw three cards. Then discard a card unless this spell was cast using teamwork.
Draw three cards. Then discard a card unless this spell was cast using teamwork.
At the Time Variance Authority, Chronomonitors ceaselessly scan existence for temporal misconduct.
Illustrated by Toni Infante
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast













